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(+1)

Hey! I gave your game a try!

I have to admit I struggled a bit to understand what was going on and what I was actually supposed to do. The main issue for me was the UI. It feels a bit like an AI-generated dashboard rather than a game interface, with too much text and too many elements competing for attention.

I think simplifying the interface, making the main actions more obvious, and adding a short interactive tutorial would help a lot. Some animations or clearer visual feedback during fights could also make the experience more engaging.

Right now, I feel like the presentation makes the game harder to understand than it needs to be.

Thank you for taking the time to try AURE!

This is really useful feedback. You're actually the second person to mention that the interface feels cluttered, so it's becoming clear that we need to work on that.

We're still in early development, and I agree that the animations, visual feedback, and overall presentation need a lot more work.

One thing I'd love to know: where did you first start feeling lost? Was it during the menus and preparation before the fight, or once the battle started with the spinning reels? Did you play automatic or manual?

That would help us identify where to focus our improvements.

Thanks again for playing and for being specific about what didn't work for you!