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Thanks a lot for the honest and detailed feedback! Really appreciate it!

You're right about the notes! They change based on how many ships you lost that night, not which ones. And yeah, the more you mess up, the darker the notes get. :)

Balancing the oil was actually something I struggled with quite a bit. I wanted to prevent players from just spamming Flash to win the game, but at the same time, if you don't use it much, you end up with plenty of oil left. Still something I could improve!

Btw, did you manage to finish the game? And what did you think of the story?

Yeah, I finished the last night with one preserver left. I think the thing with Flash is that the cooldown may actually be more of a balancing factor than the oil. It makes less sense in the fiction unfortunately but something like upgrading the Flash cooldown rather than the total oil supply might be a bit smoother in terms of whether the upgrades matter or not and how the player manages usage. But I'm not sure I like the incentive there - to use Flash as early as you can get away with basically, so that it has refreshed by the time you need it.

The story I'd say was atmospheric mostly - sort of part of the overall aesthetic rather than necessarily 'I'm playing in order to reveal the next letter'. At atmosphere I like it, I think that's what this particular kind of writing style is better for than e.g. sequences of events or twists and turns.