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TheDannos

17
Posts
2
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A member registered 41 days ago · View creator page →

Creator of

Recent community posts

Played your game on my laptop! I guess it's mainly designed for mobile, but it works on a laptop too!

Couldn't get a high score, though. Playing on a touchpad is pretty tricky! I bet it's much easier on a smartphone.

If you get a chance to check out my game and leave some feedback, I'd really appreciate it! :)

I noticed you've been leaving a lot of feedback on other games, so I thought I'd return the favor and leave some here too! :)

How happy are you with Codex for game development? I'm more of a Claude guy myself.

As for the game, I only tried the training mode. Didn't have the courage to jump into multiplayer!

A few things I noticed:

  • In training, the bots mostly went after my teammate instead of me, so it was pretty easy (even though I was playing on a touchpad!).
  • Love the UI! Looks really clean and modern.
  • The enemies were jumping around like crazy!
  • In spectator mode, I could go underneath the map. Is that intentional?

Overall, a fun game! Nice work!

If you get a chance to check out my game and leave some feedback, I'd really appreciate it too! :)

Cooool game! I got stuck most of the time, probably just a bad driver!

I did notice a small bug with some cars, though. I didn't actually need to fully unstuck them. Just pulling them a little with the winch was enough to complete the task.

Btw, what did you use to create the assets? Was everything made with Claude Code, including the graphics? And what about the sounds?

If you get a chance to check out my game, I'd really appreciate your feedback too! :)

I noticed you've been leaving some really good feedback on other games, so I thought I'd give yours a try and leave some feedback too! :)

Only Kiro and Gemini? That's awesome! How was your experience using Kiro for development?

I missed having a short tutorial at the beginning. I didn't realize I could click to blow, so I was just waiting for the Super Blow!

Also, I think the text at the bottom could disappear after a few seconds, so players can focus more on the game itself.

But overall, a fun little web game for a game jam! Nice work!

As someone mentioned below, the game gets more fun as you progress! :)

Btw, what is LePro10?

If you get a chance to try my game, I'd really appreciate your feedback too!

Really interesting game!

I ran into a bug where I sometimes couldn't see the enemies.

Also, a short tutorial at the beginning would be helpful. It took me a while to realize I could actually block attacks!

If you get a chance to try my game, I'd really appreciate your feedback too! :)

Hehe, Wolfenstein vibes!

As @Philip mentioned below, I also missed being able to jump. And it took me a while to figure out how to use grenades because I completely missed the top bar.

Also, enemies can shoot through barriers? That's not fair! :D

Was everything made with Claude Code, or did you use any other tools?

Btw, have you tried my game? Would love to hear your feedback too, if you get a chance! :)

Didn't know about Hark Agent, I'll definitely check it out!

The text was a bit hard to read, though.

Overall, a simple and fun little game! Really brings back some old-school gaming vibes. :)

I'd really appreciate it if you could check out my game and leave some feedback too!

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Great game with an addictive mechanic! I spent quite a few nights catching fish!

I'd love it if you could check out my game and leave some feedback too! :)

Funny idea! I was actually thinking about making something similar, but in pixel art!

A few things I noticed while playing:

  • I could keep the flamethrower on the whole time. I'd add some kind of fuel limit to make things more challenging.
  • I couldn't set the firefighter trucks on fire!
  • Some people didn't seem to care about the fire at all.
  • There were a lot of policemen, and some of them didn't even react when I aimed the flamethrower at them.

Overall, fun concept! :)

I'd also really appreciate it if you could check out my game and leave some feedback! :)

I really like the graphics! The game looks great, especially considering it was made entirely with AI!

I found managing each character's skills a bit tricky, though. And wow, there were already so many wolves on the second night!

I'd also really appreciate it if you could check out my game and leave some feedback! :)

Love the idea of having two worlds, where you need to do something in one world to unlock something in the other! Really cool concept!

I'd love to know a bit more about your AI workflow, though. What did you use to create the assets and music? And what exactly did you use Rosebud for?

I'd also really appreciate it if you could check out my game and leave some feedback! :)

Looks like you put a lot of work into this game! Nice job!

Just a couple of notes:

  • The game is a bit too big for my screen, so I can't see the top and bottom at the same time.
  • I'm curious, how did you create the assets? Is the pixel art generated with code or did you use Qwen Image 2.1?

Great little clicking game!

It gets a bit chaotic around stages 4–5, though. At some point, I wasn't really sure what I should be clicking on or whether clicking different things would give me extra points.

I think adding some upgrades in the later stages could spice things up a bit! :)

Thanks for the feedback! Really appreciate it!

Yeah, I spent quite a bit of time playtesting and trying to balance the number of ships on screen. The first two nights are intentionally pretty easy so players can learn the mechanics, but things should get more challenging as the game progresses. :)

I'll definitely check out AI Worms! ;)

Thanks a lot for the honest and detailed feedback! Really appreciate it!

You're right about the notes! They change based on how many ships you lost that night, not which ones. And yeah, the more you mess up, the darker the notes get. :)

Balancing the oil was actually something I struggled with quite a bit. I wanted to prevent players from just spamming Flash to win the game, but at the same time, if you don't use it much, you end up with plenty of oil left. Still something I could improve!

Btw, did you manage to finish the game? And what did you think of the story?

Thank you! :)