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Hey donihunter! Thanks for sharing your thoughts and digging into the topic. I love that you're questioning all this!

However, I think your math might be a bit off on the AI numbers! I actually checked the Itch.io metrics for the last 30 days out of curiosity:

  • Total games released: ~60,700
  • Games tagged AI Assisted: ~1,120

That’s roughly 1.8% of total uploads, nowhere near half! So while AI automated spam accounts definitely exist and are annoying, the vast, overwhelming wave of content flooded onto the platform every single day is still 100% human-made. That’s why I feel human noise is still the main tide we're all swimming against.

As for "transmedia", don't worry, it's not as obscure as it sounds! It simply means storytelling that unfolds across multiple formats at once—like combining a short story, audio, interactive visuals, or game elements into one unified universe where each piece adds something unique.

Since you're asking the right questions about how tools and platforms shape what we create, you'd honestly be a great fit for the jam. Why not jump in and build or test something? Whether it's a small experimental narrative, a hybrid game, or an idea you've been wanting to try out, we'd love to see your take on Humans VS AI!

60,798 games in the last 30 days. 1,128 tagged AI assisted, definitely AI. 39,963 with no AI disclosure, almost certainly AI for the most part. 19,724 tagged No AI, some of them AI and lying about it. 17 tagged both AI assisted and No AI, all of them lying.

I consider it obscure since I consider myself fluent in English and I experience media for decades now, and never ever encountered the term transmedia. What you describe sounds like multimedia. Or a multimedial approach to market a franchise - which is quite normal.

What is not done, is making it depend on each other. People do not like that. If you have to read the comics to understand the movies, or rather if you have to read and watch both, but also have to experience the audio play to get the narrative, that's just bad storytelling to my understanding. What sometimes is done is complimentary things. I remember reading a backstory comic for the Portal game. It was only a few pages that would lead up to the start of the game.

It just has no relevance - so making a jam about it is perfetly fine. Just do not expect people to understand it by the term transmedia alone. They might think of the t in lgbt when reading transmedia. There is not even a wikipedia entry for the term. Oh, they do have a redirect to transmedia story telling, but that article has several markings of non relevancy, original research and such things. It seems to be a descriptive phrase and "transmedia" does not carry the meaning all by itself.

Actually, when I think about it, a video game itself might already fulfill the criteria of this "transmedia" thingy. You can show images, show videos, play sounds, show text and even combine it with user input.

As an example, there are these rpg games where you would find ingame books and those would have a story. Elder Scrolls games have this a lot.

@Eldwood @donihunter

Thanks for the breakdown, both of you! That’s actually a super interesting point about how the platform categorizes AI Assisted vs AI Generated.

Eldwood, what you’re describing is basically the ultimate sign of the times: total erosion of trust. When people start assuming that untagged work is hidden AI, or that "No AI" tags are lies, it shows we’ve reached a point where the noise itself creates paranoia.

And donihunter, fair point on the search parameters! Even if we take the broader AI-assisted metric, it highlights exactly why this debate is so messy: "assisted" covers everything from someone using an LLM to proofread a dialogue line, to full-blown automated asset spam.

But whether the flood is 100% human-made noise or 50% AI-assisted production, the end result for the player is identical: cognitive overload and distribution chokeholds. That’s precisely the core of the problem we're unpacking.

Read this thread /t/4309690/generative-ai-disclosure-tagging

There is no "vs." here. And how this is done changed within the last day. And it might change again.

If you want to, you can combine the sub ai filters by copying the url parts.

/games/ai-audio/ai-code/ai-graphics/ai-text/last-30-days That is 10k games.

/games/ai-audio/ai-code/ai-graphics/ai-text That is 22k games.

So almost half of the ai for everything games was uploaded in the last month. This is worrysome.

@donihunter

On the term "transmedia"—I totally get your point! Language evolves weirdly, and it can definitely sound like academic jargon or get confused with standard multimedia at first glance.

You actually nailed the difference in your own examples:

  • Multimedia is putting text, audio, and video inside a single container (like a standard video game executable or an RPG with in-game books).
  • Transmedia is about expanding a storyverse across different native environments—like the Portal comic you mentioned, or an ARG that uses real-world websites, audio logs, and forum games to build a world where each medium does what it's best at, without forcing people to digest everything to enjoy the core experience.

The goal of the Jam isn't to force people into heavy, frustrating homework where you have to read 10 comics to understand a game. It's about exploring how different media can complement each other intelligently instead of just stacking assets into one overloaded file.

Appreciate you pushing the debate on this! This kind of pushback is exactly what makes these topics worth discussing. 🚀

In fact, in Latin, multi means "multiple" and trans means "across" or "going through".

Multimedia stacks multiple formats inside one box; transmedia makes the narrative travel across different worlds and spaces.

(+1)

And media from latin means middle in English. So transmedia means through the middle. ;-)