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(+1)

Hey Triston, really like the progress you have made on this update! The new attack select screen is really nice and adds a ton to the game. The game is getting better and better with every update. Here are some notes I took, let me know if you have any questions. 


  • Pros
    • Really like the new prepare screen, adds a lot of strategy and is really satisfying.
      • Great to be able to position ships before round begins
      • Seeing what attacks will look like is cool
      • It is a huge quality of life change, don’t have a ton of comments but it adds a lot
    • Liked being able to continue my save file and pick up where I left off
    • Dialogs for friendly fire and hitting objects that kill a teammate were funny, being called out for screwing up adds a lot of character
    • Still constantly finding new fun synergies and ideas how to play after all this time
  • Cons
    • Two of the attacks were locked for me even after hitting end credits, said keep progressing in story
      • think they were anachromium wave and void bullet
      • I was playing the download version and it autoloaded my old save, beat the game on this save but maybe that is it? 
    • Encountered bug where game was prompting me for my next turn after all ships were dead.
      • Meteor shower destroyed two of my ships then next turn enemy self destructed and killed me. Game then prompted me to take next turn but I had no ships on screen
    • Meteor shower attack probably needs some balancing. It often completely took out my team and didn’t seem to really hurt the enemy team
      • I was on hard mode so it was probably just an unforgiving place to use those abilities
      • Maybe with a specific time reversal ability only on your team it would be worth but still really risky for not a lot of damage
    • Couldn’t understand wording on the Saul Over ability and didn’t get a chance to use it.
      • Tried a few times to use it and didn’t get chance
      • Not sure what the ability does and wasn’t aware that it needed to be aimed
      • I’ll have to try it on further testing, I tend to avoid the higher cost cards so they aren’t my favorite
(+1)

Hey Void!

Happy that you are liking the new changes!

Still constantly finding new fun synergies and ideas how to play after all this time

I am glad the game is keeping things fresh! I have many many card line ideas. I just hope I get the opportunity to bring the entire project to life in the future :)

Two of the attacks were locked for me even after hitting end credits, said keep progressing in story

These are only accessible through cheats right now. There will be a boss in the future who will spam, meteors, defeating whom will unlock the ability. For the demo I will lock it to supply crates.

Encountered bug where game was prompting me for my next turn after all ships were dead.

Did this break the game or lock you out? Or was it just an errant poppup? I will definitely try to recreate this.

Meteor shower attack probably needs some balancing. It often completely took out my team and didn’t seem to really hurt the enemy team

Its a high risk coin toss. The ability is really good against some enemies and really bad against others. It is horrendous against Phantom but really OP against multi enemy levels or enemies like Crusher. Since it requires no aim but does a lot of damage I wanted it to be luck based and punishing.

Couldn’t understand wording on the Saul Over ability and didn’t get a chance to use it.

It completely destroys any enemy with 15 or lower HP and converts the parts of the destroyed ship to make a Saul Kay. I will make the wording better.

Card descriptions is actually really high on my list now. Many cards don’t have clear descriptions.

Thanks again for playing the game. I will try to improve it in the next patch!

(+1)

Bug didn't lock me out, just had to go to main menu and restart level. Just got caught in a loop. Thank you for explaining all of that, excited to see upcoming updates!

(+1)

Oh I will have to fix that. Such loops can be disruptive for immersion.