This is a great dragon game. After counting how many times I hit obstacles, I'm glad I'm not the dragon.
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I’m not very good at this type of game, so I’m not sure if this will be helpful, but I’ll write a few words anyway. I thought the main obstacles in this game looked similar to a baseball strike zone divided into nine sections. I really liked that you can move not only left and right but also up and down. However, I think it would help improve player responsiveness if there were clearer visual feedback to indicate when you’ve reached the limits—that is, when you’re at the top, left, bottom, or right edge.
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