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(+1)

I love the use of sound effects to tell a story. 
It is difficult for me to make suggestions for improvements if I'm unfamiliar with the genre of the music or the game, the only things I can come up with are two points that are purely based on taste and not on the quality of your work:
- the accordion sounds a little out of place. Being a part of the challenge though, I can't hold that against you (and maybe there is a little capucian in the corner of the screen, playing a concertina or something)
- some of the sound effects in the music sound like they could or should come from the game itself. It makes sense to have them in a demo or on an OST album, but in an actual game, where those sounds might mean something, they could be confusing players because a perceived audio cue is playing without the respective in-game effect, so I'd simply like to point that out in case it comes up in a future project of yours.
And that is basically also my final take here - your work is definitely of a quality that any game dev should be happy to work with you. Very nice!

(+1)

This is amazing! Thanks so much for this reply and you hit on exactly what I was most unsure about and wanted most feedback back on the accordion and the SFx.  Accordion was a late find in the sound library and the SFx I had that same thought would these actually be distracting if this were in game.  

Taking all that with me for the next one! 

I really appreciate your time and consideration in your response!