Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey Abstract!

Thank you for the detailed review Abstract! I got a lot of actionable points from this.

Difficulty-wise. this version seems to be easier than last updates, probably to the point of being very easy.

There are three modes now, easy medium difficult. the default is easy.

First-off, when I click on repair all, sometimes the credit goes to minus values (see below). It seems that it got calculated twice.

Good catch! I will fix this

One game-breaking bug here… after pressing shown the “ship-select” or quit button, and come back again, there is a game breaking bug where nothing happens after finishing the card selection as shown below this paragraph. Pressing space will prompt the confirmation again, but nothing also happens when you either select accept or cancel. So I had to quit the game and come back again.

I cant seem to recreate this bug. Can you go into more detail about it?

So, the card slot container only detects your mouse cursor instead of the card.

I totally get what you mean. I just thought the mouse was expected behavior. I will try to improve this.

Another small nitpick I would like to see the ability to swap cards between party members quickly.

Will definitely look into it.

One nitpick I have with it seems to have not so much visual impact.

you are right, the meteors are kinda slow which makes it look weird. They lack the visual impact.

I tried using the void bullet twice. And the screen just went blank while killing the user (Gwen) in the process the first time I used it. The second time, I moved her a bit further in front and fire the void bullet, she managed to survive with low health and insta-kill the boss.

Yes, it destroys the ship that uses the bullet. The second time around you mustve used her special ability which prevents her from dying when taking fatal damage. Leaving her at 1 HP.

Is the effect of the blackhole underwhelming? I wanted it to feel like a void.

Somehow, this makes Gwen’s aim on a similar level with Kunai.

Kunai’s aim notch also moves faster than Oyster.

Glad you enjoyed the current version of the game!

I am working on improving the pacing of the story and the writing draft. The writing was just the first draft and now the second draft is ready.

Hopefully this will fix some of the issues.

(1 edit) (+1)

I think it was after I finished the first level before entering Dronghur. I was probably switching screens between ship seect, back to main menu, then go to the ability screen. Moved cards around, then pressed space bar to see the screen didn't proceed forward.

For the Void Bullet, I think the effect does the job. My impression is that it is too all-encompassing. Blacking out the whole screen and turning down the volume down to zero almost instantaneously feel like it should affect everything on the screen. However, the ability only affect whatever in its trajectory. So there is the expectation discrepancy there on my part. What I imagined is a swirling blackhole effect that gets bigger as it moves forward, while distorting the background as it moves along, and also dimming the volume slower. But this is probably a matter of personal taste.

Good to hear that the story is only the first draft. Looking forward to the updates!

(+1)

I understand what you mean. I also wanted such a fancy effect but didn’t find any shader for it. I can’t write good shaders myself only edit existing ones so far. I found one on Godot but it didn’t work as I intended ( or I couldn’t get it to work by tweaking stuff)

So I settled on this version. I wanted a wow effect. Everything blacks out,and the targetted ship and asteroids just go missing. I see how this can be not upto expectations.

I’ll try to brainstorm more ideas for it.

Btw I’ve fixed the other bugs you found! I’m working towards a solution that allows card switching between ships.

Will try to recreate the game breaking one you found as well tomorrow. 😄

Thank you for playing btw! I genuinely appreciate it.