Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I think it was after I finished the first level before entering Dronghur. I was probably switching screens between ship seect, back to main menu, then go to the ability screen. Moved cards around, then pressed space bar to see the screen didn't proceed forward.

For the Void Bullet, I think the effect does the job. My impression is that it is too all-encompassing. Blacking out the whole screen and turning down the volume down to zero almost instantaneously feel like it should affect everything on the screen. However, the ability only affect whatever in its trajectory. So there is the expectation discrepancy there on my part. What I imagined is a swirling blackhole effect that gets bigger as it moves forward, while distorting the background as it moves along, and also dimming the volume slower. But this is probably a matter of personal taste.

Good to hear that the story is only the first draft. Looking forward to the updates!

(+1)

I understand what you mean. I also wanted such a fancy effect but didn’t find any shader for it. I can’t write good shaders myself only edit existing ones so far. I found one on Godot but it didn’t work as I intended ( or I couldn’t get it to work by tweaking stuff)

So I settled on this version. I wanted a wow effect. Everything blacks out,and the targetted ship and asteroids just go missing. I see how this can be not upto expectations.

I’ll try to brainstorm more ideas for it.

Btw I’ve fixed the other bugs you found! I’m working towards a solution that allows card switching between ships.

Will try to recreate the game breaking one you found as well tomorrow. 😄

Thank you for playing btw! I genuinely appreciate it.