Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First-job stickiness is the right question for a brand-new tutorial.


Tip I’d steal: on job 1, force one intentional “wrong tool” beat — pick up the saw when the board still needs a tree, or try Space with empty hands — then flash the expected next verb once. Silent fails feel like “game broken”; one labelled fail teaches the tool loop without a wall of text.


Also log where the cursor/thumb went in the 5s before they asked for help (or quit). Hesitation near the job board vs the tree line tells you whether the town-to-resource handoff is the snag, not the chopping itself. Form answers get sharper when you add that one “where were you looking” line.

(1 edit)

Thanks! The game does a version of this already: using the wrong tool shakes the place's bubble with the icon of the tool it needs, so I'll be watching whether new players actually notice it.