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I have to say the game is fun; it’s clearly inspired by *Vampire Survivors* in terms of mechanics, but these have been interpreted differently—or rather, evolved. I liked the upgrades you chose—they make a lot of sense (which isn't always a given). Overall, it’s a solid, well-made game.

On the downside: the graphics are perhaps a bit too simple and flat, and there’s no magnetism at all when it comes to collecting the XP gems.

Thank you for your feedback! I'm happy ita solid and that the upgrades make sense.


I've had the graphics appeal as feedback before and will likely do some changes to make it more visually appealing.


Regarding XP magnetism, do you mean they're not mechanically drawn to the player character correctly or that there is no intuitive incentive to pick them up?

(+1)

I think the magnetism on gems can be a good comodity