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A jam submission

Lurk LanternView game page

Submitted by V&D Studios (Viktor) — 16 hours, 1 minute before the deadline
Rated by 15 people so far
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Lurk Lantern's itch.io page

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How does your game interpret and use the Theme / Halloween?
"It only comes out at night" is the core rule of the game: you play It, a creature that only exists in darknes.

Game Engine?

Godot

Game Engine / Tools (Other)?
none

Graphics & Audio: What did you create or use?

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)

Have you participated in a game jam before this one?

Yes

Roughly how much time did you spend developing? (in hours)
like 48 hours we counted

Anything else you'd like to share about your game or development process?
um it was fast

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Comments

Submitted

The pixel art design is the most appealing aspect it was implemented very well. The game is fun and gave me a few good laughs; the perk system is an excellent feature, though at my resolution, a lot of the text spilled outside of its designated boxes.

The only thing that could be improved, in my opinion, is the context, who you are, or why you’re stealing candy.

In some levels, the lighting felt overwhelming right from the start, leaving me unable to do anything.

Still, it’s a fun game and a great way to pass the time.

Submitted

the kid who said nice costume while i was burning next to a pumpkin got me lol. on maple lane i could just swing around the lamp and catch the kids as they turned but on pumpkin row i started snuffing lights first to make a whole stretch of sidewalk safe. the third street made me rethink it again when the porch lamps started switching back on and i lost a life trying to dash straight through the middle.

the first thing id fix is the dark gift text. at 1280 by 720 the description on long leap ran under the next card and candy magnet was cut off on the right. two short lines under each icon would give me enough room to compare what im picking. one person mentioned missing the tutorial hints and a controls option on the pause screen would help there. a brief glint on the porch lamp right before it comes back would be nice too so i could risk one last pounce without having to stare at the lamp for a whole cycle.

if anyone at v&d wants to swap playtests id be curious what each of you thinks of purr or treat the midnight reef. give it a rating and tell me what youd tweak.

Developer

Sure ill get someone on it first thing in the morning!

Submitted

Amazing Game!

Gameplay wise, this was an absolute blast! The arcade style gameplay was very fun and I think it was executed great! The movement felt very good and the gameplay loop was super fun. I do think it could have gotten old quick so its good it didn't overstay its welcome. The few things I can critique is that the game resolution/camera is very small which, while it may just be for me, it really made the game feel very claustrophobic/overwhelming as there was a lot going on in a small space. The other thing is that the extra upgrades between rounds were nice but a bit unnecessary due to the games length, and most did not impact the game much.

Visually the game was fantastic. The pixel art was super well done, and the minor effects made the game really come alive. No complaints.

Audio was generally good, as the music and sound effects fit and were well done, but the audio volume was really poor as the game was unfathomably loud on loading, and I had to crank it to the lowest possible setting to be tolerable.

Theme execution was very good, and I understood it pretty well. Really works well with halloween!

Overall, very well done, great game!

Submitted

I ended up playing this for quite a while. The basic loop of pouncing on people, scaring them into dropping candy, and collecting enough to clear the round worked really well for me.

I liked how the light hazards affected that loop. Between people moving around with flashlights and the fixed streetlights and jack-o’-lanterns, there was plenty to pay attention to while going after candy. The heat building up when you’re exposed gives you a reason to keep moving and find your way back into the shadows.

The different layouts and NPC paths helped give the rounds some variety. I also liked the choice of three upgrades between rounds. That added a roguelite feel and gave me something to look forward to after reaching the candy target.

I played with a controller, and that experience was really smooth. The controls worked comfortably, and I didn’t encounter any bugs, errors, or slowdowns during my session. It felt well put together.

The art style was another strong point for me, and the audio worked well throughout. Scaring people out of their Halloween candy while trying to stay out of the light is a fun premise, and the game makes good use of it.

Submitted

Nice game overall!

Couple minor nits: 
- The audio defaulted to pretty loud 
- The jumping often put me in the light when I didn't expect it - a little more precise control on the jump would be nice

Submitted

Really wonderful and impressively interesting! It's hard to believe this was made in just a few days given how polished it is! The art and sound design are truly impressive—absolutely outstanding work!

Submitted

Playing as the purple creature on Maple Lane felt fun right away, with 9 candy to grab before 10 PM and a pounce that sent a kid flying with an EEK. Learning that pouncing only works on kids in the dark made the night rule feel real. My constructive note is that the dark only pounce rule took me a few tries to spot, so a slightly earlier hint in the level would help first time players.

Submitted

I love the trick-or-treat concept, and the sound effects are great! I got stuck right at the beginning after clicking past the instructions too quickly. A way to reopen them or a small reminder of what to do next would really help.

Submitted

Fun gameplay and easy to pick up. Very clean and juicy effect, although a few mistake  look a bit weird and could be fixed easily (the text of the gifts, the sprite of the witch). I think it has a very heavy vibecoded AI game feel and if I'm not wrong you probably need to disclose the use of AI art.

Submitted

cute game, I like the retro sprites and the theme music.

Submitted

stealing candy from children what a delight. It was a fun little game. 

Developer

thanks