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I liked the various puzzles and how the room changed as I progressed. At the end, pressing 'no' for the new game did nothing - I thought it would put me back in the room. Also, leaving or staying has the same dialogue/result, I would try to change that up if you can. Some things were hard to see like the numbers on the lock on the door, and I wish there was a fail condition or bad ending too, maybe a simple timer countdown, to make it more stressful! The game could use a few quality of life improvements regarding the things I listed above, but overall pretty good idea, the puzzles were fun!