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Thanks! Yeah, our vision was to make something more akin to a 3D adventure game but focused in dialogue, like a 3D Fallout but with a heavy focus on the narrative part (and without shooting and combat). We planned to do 4 days from the start, so the idea is that you'd learn secrets, talk to people, build relationships, and change your morality according to your decisions. It turned out to be much harder than we thought, so we decided to release the first day as a demo, and that's why it feels like something's missing, because the narrative is distributed among the entire 4 days. There are more interactions we'd like to add, like more dialogue branches, making the world change according to your corruption, and different endings, but that'll go in the next version. We'd even like to add items to unlock dialogue options and influence what ending you get. Thanks a lot for your feedback, and we hope we can complete the game soon :D