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How does your game interpret and use the Theme / Halloween?
A Nightshift as an "IT" worker who only comes out at night to debug the haunted serverroom's to get rid of munchers who also only come out at night threatening serverstability.
Game Engine?
Godot
Game Engine / Tools (Other)?
Blender, Blockbench, Aseprite
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
100
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Comments
The opening landed well, with the pun that IT always comes out at night, a night drive and then a first person server room with a gun in hand and a goal to fix all three server rooms. Walking the corridor felt tense. My constructive note is that the long Preparing combat effects load made the start feel stalled, so a clearer loading progress message would help.
The intro and overal game fells realy good. It was easy to play and i had fun learning it. I just didnt see the hallowen in it but i liked the game
Had fun playing this - got till the 3rd shift but the munchies got me! Really well executed for a 4 day jam, i loved the art, its quite unique and a refreshing change from the typical 3d assets! THe movement and combat felt very smooth and very less friction in getting to the puzzles and understanding the mechanics.
Overall the gameplay was quite satisfying and the difficulty ramp up felt nice! Great job on this :)
this game is dope as hell i loved the frantic multitasking and the pun about the theme.
Working nights as a IT guy just fits the Halloween theme, right? I'm not saying this just because I made a game about IT guy being visited by a vampire-dentist last year. I really think the offices, server rooms, all that stuff is really spooky after everyone leaves.
So let's dig in! I loved the gameplay. Fast paced, frantic, but easy to understand. Difficulty escalated perfectly- on the last night I had multiple lights flashing (or should I say "tickets open") and it was pretty hectic! Cool!
Let's talk about presentation. I liked it when you posted the first screenshot on the discord and I like it now! The low-poly it-powerglove was really cool, phone too (although I don't know why is there an option to put it down- you need it all the time!). The sound effects and music were perfect- no notes here.
The final touch was the intro and outro!
Over all- I expected a lot from this team and you delivered! Keep it up!
Thank you as always for your thourough feedback! Highly appreciate all the kind words :)
Sure dude 100 hours Lol but fire game lol definitely one of the best here
Thanks for your comment and feedback! Since we're 3 people we added up the individual times we roughly spend :)
makes sense