intro:
- while i love the atmosphere and especially the music/sound design ambience, and was genuinely interested the lore/worldbuilding the text was doing, it was way too long. i timed it after my first run and it was a full 2min 30s. i highly rec'd adding a skip function (with a confirm) to the intro, as i wanted to try both modes i sat through a full 5min of the same music/text. this will turn off a lot of casual browser players, especially for a jam, and hurts replayability.
audio:
- sfx were a little bland and static, some monster sounds/impacts on hit/reactions from the player char in general when you miss an enem/etc would be nice.
- music/sound in the intro normal intro as said was very nice. halloween mode's cutoff in an awkward way when looping. would've turned off the music in Halloween mode if it was an option as it kinda clashed with the atmosphere of the game overall.
display/presentation:
- when in a half-size browser window on my large monitor, the fullscreen button disappears. this is unusual for me on itch.
- the "night" halloween mode filter was nicely done, and definitely works as both a visual switch and a difficulty changeup due to visibility as Jakob mentioned.
- some of the radio text ran offscreen for me or wasn't centered. good dialogue, good banter.
- graphics were simple but well done. not sure if there are other enemies but a little variety there would be nice. variants are always fun, and can feed into different movements/abilities.
- the blood effect at the end of the intro was very sudden and didn't feel like splatter so much as as a layer popping into place.
gameplay:
- core loop was good, very simple but i didn't find myself getting bored and the difficulty ramp was surprising the first time, to say the least. i got to the i think 3rd or maybe 4th wave and had to call it, but if the ramp continues to just speed them up maybe add a movement like zig zagging or phase-stepping in addition to the running.
- infinite ammo with a slight delay between shots, i might change to an actual bolt action sound/motion
- no pause screen, no on-screen instructions, no controls/settings is a big negative for me.
- zoom is kinda busted, couldn't really use it at all and if i could've disabled it i would have as my mac mouse is one flush piece and accidentally triggering it was annoying after the third time. it's also very slow, and is either on or off, which contradict each other a bit. i would add steps to the zoom amount so players can actually choose where it sits instead of just on/off.