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Thanks for taking the time to write such detailed feedback!


Intro:

We tried to put as much emphasis on the atmosphere as possible. I know the intro ended up being a little long, and unfortunately, with the last-minute rush at the end of the jam, we simply ran out of time to polish it further. We actually made a developer shortcut to skip it during the early testing phase, though!


Audio:

These are some great suggestions, and they'll definitely come in handy for future jams.


Display/presentation:

That's an interesting bug! We didn't come across it during testing, but that doesn't necessarily mean much.

I'm glad you liked the look of the Halloween mode, especially considering it was put together in a bit of a rush, in roughly two hours.

We didn't encounter the text issue with the radio either, although it's worth mentioning that, unfortunately, we weren't able to test the game on Mac.

The enemy variations were another thing we had to leave out due to time constraints. Originally, we wanted to add vampires with pumpkin heads and witch hats to the Halloween mode, but we eventually had to scrap that idea.

Your criticism regarding the blood effects is spot on. We hadn't noticed it ourselves, but looking back, I agree that they don't quite feel right.


Gameplay:

The difficulty curve did end up being a bit steep, that's true. (Even I only managed to complete it flawlessly once or twice...) Adding task descriptions hadn't even crossed our minds, but looking back, I can see that they were indeed missing. The pause menu was another feature we had to leave out due to time constraints.

That's a good point about the zoom as well. We hadn't even thought about that, even though I actually have a mouse with those buttons myself! In the end, the zoom mechanic somehow stuck around from the very first version, even though it was pretty clunky and almost useless in practice.


Once again, thanks a lot for taking the time to write up such detailed feedback! :)