specs:
- mac mini m2, 32gb ram, 12 cores
- windows download, played .exe via GameHub emulator
overall:
- a good start but feels very empty
audio:
- absolutely love the lucious synth rolling in. wish it didn't cut off when accessing other parts of the menu. more music/sfx in-game would be nice.
display/presentation:
- beautiful pixel art start screen and fitting typography
- in-game graphics a little static but nicely offputting in a retro way.
customization/accessibility:
- start menu help only. no way to pause or check instructions after starting. - right/left click was a little janky
gameplay/controls:
- shift to run, big plus (esp given the distance/lack of world objects)
- picking up the things from the grave by jumping on them was very confusing/not intuitive. lack of response from digging until done was a little confusing.
- WAY too much distance/lack of objects in the world. feels very unfinished/empty.
- esc being the insta-quit button with no confirmation is a no-go. the esc button is basically ingrained in gamer-brain as the pause/menu. even knowing it did this, i still accidentally quit the game while trying to get to the instructions.
- scroll to change weapons is good as a function, but the implementation was insanely fast/glitchy when switching to the point where it bugged out numerous times and made the weapon/tool disappear completely. no UI elements to show other weapons even existed.








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