specs:
- mac mini m2, 32gb ram, 12 cores
- mac download, played native .app
overall:
- great art direction, big lively world, very janky controls/graphics display
first impressions:
- nice RE/SH-feeling splash screen but bland UI elements and no interaction choices except start/quit. pleasantly surprised to see an indepth iso topdown ARPG in the mix.
audio:
- nice standard SFX and music one would expect from a game like this
art/visuals:
- a lot of care obviously went into the presenation here for the gameplay assets.
- UI elements left a lot to be desired, contrasts harshly with other aesthetic eleents
customization/accessibility:
- zero instructions, controls, settings: big negative
- pause menu exists: slight plus
gameplay:
- environment was so dark in most places that it was impossible to tell what was going on.
- when i picked up a lantern, it seems it changed my attack, but no idea how to switch back to starter weapon or use the lantern. seems to be a buildup/charge type AOE attack, but no indication of charging progress, ready state, or anything else related to using it.
- sudden random animatic when approaching area before first interior, didn't seem to be tied to anything in-game but i think it was supposed to be the enemy that hit me and took 50% health in one shot. no idea due to total darkness and zero lamp or anything.
- isometric games need great care with placement, and things like trees/overhead buildings blocked out a lot of line of sight.
- standard iso ARPG controls/movement, shift to run is nice
- absolutely no idea how to switch weapons, check inventory/gear/etc.
- wild jank with shuddering visuals and mouse movement flying all over the screen. no options to customize settings is made much worse by this.
- runs very slow on my very powerful machine. no settings to play with to get better results, but also no reason it should've run this way for me using this hardware and a native mac app.






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