I'm developing the perk system for Apocalypse Island, my pixel-art horror RPG, and I've now completed 30 pieces of perk artwork. Here are some of the top-tier (Tier 3) designs.
Most perks will have three tiers, with upgrades covering health, stamina, weapons, movement and other abilities. The aim is to give players different ways to build their character as they level up.
This selection includes increased maximum health, damage reduction, health regeneration, heart and XP attraction, improved sprinting, and a chance to gain temporary invulnerability after a kill.
I'd be interested in feedback on how clearly the artwork communicates each perk's effect, especially at the small size it will appear in the perk tree. How do you balance readable perk icons with a strong visual theme?