Thanks for your comments! Those techincal issues are news to us, maybe it's because of the emulator. We don't really have experience with graphics and renderer options so it's all on "default" (the default being my Windows 11 laptop with an RTX 4070 and my partner's semi-gamer Windows laptop), but we'll consider those issues for the next version (maybe including a Linux version since it's the OS I'm more familiar with after Windows). It's not really a graphics-intensive game so maybe there's an optimization issue in the depths of the code. The highlight is a good idea, and we already plan to improve navigation and make doors and paths more clear. The biggest offender there is the garden, but we didn't have time to handcraft the 3D models for it so we resorted to bought assets, that's why it's confusing to navigate. The other locations were modelled by hand tho, so they're easier to understand.