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The latest changes look really thoughtful! I especially like how u have made resource shortages and delayed deliveries easier to understand instead of leaving players guessing. 

But on the other hand, I am curious, are there any bigger features or additions u are hoping to introduce in the upcoming 0.4 update?

🙏  Thank you so much! I'm trying to make it more playable for sure.

Hmm new features? Definitely. I don't want to spoil too much but here are a few teasers:

1. A way to connect your buildings so pioneers don't have to suit up always to get to a location in your settlement.

2. Art is evolving.. Expect more personable characters, their debut, better camera controls (for desktop), a martian day/night cycle and a martian sun/atmosphere.

3. Some new buildings that help you be more self sufficient

4. A new building that helps your astronauts be safer, and various buildings have builtin oxygen refill stations now to keep your Astronauts topped up during work journeys.

5. Two new tutorial levels to explain the game mechanics better to new players.

6. Expandable mealspace

7. More landing berths to unlock through research, so more ships can be on their way at once

8. Charter contracts: when a storm clears, the charter offers you three and you pick one

9. Storms with more rhythm: shorter fronts with real recovery time between them, and now and then a big one you get warned about well ahead

Mostly bug fixes though and quality of life:
1. Terrain can be properly cleared now so you have more building space
2. Pipe and duct placement significantly easier to place now, improvements in creation tools.
3. Astronauts die less randomly due to factors out of your control
4. Cleaning solar panels and routine maintenance can be automatically tasked to your pioneers (including repairs that cost kits)
5. Game balancing

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Ohh, there's quite a lot coming in 0.4 then! I especially like the idea of more personalised characters and the day/night cycle, I think those could add a lot more atmosphere to the colony. The new tutorial levels and improvements to building tools sound really useful too. But on the other hand, I'm curious, will the new art direction also change how the pioneers look and interact with each other?

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Yes personalization is a later goal!

Interaction is about the same, more like a new skin and new animations. The art is in flux probably for the next few versions until I am happy with it.

Psychology will play an increasingly larger role. Basic traits don't have a huge impact yet but they will soon...