Thats a really interesting way to approach the game! I like how the day and night cycle shaped the rest of the mechanics, and the Diablo 3 inspiration makes the evolving boss encounters even more interesting. btw do u plan to introduce more unique boss fights as players progress?
That's exciting news! Turning the game into a commercial project with new classes, unlocks, monsters and game modes sounds like a great direction to take it.
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?