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(2 edits) (+1)

Well well well, I think this is a pretty good game overall! It’s a bit unbalanced, but I will get to that later.

So, my feedback for the game:

The music was getting repetitive, so I sadly turned it off. One nitpick about the music slider is that the music resets when you change volume. I’m not sure how you developed this, if this is just plain curses, opentui, or whatever, so I don’t know if this is just a limitation of the engine you used.

I really like the art-style, and how unique the game was! I’ve never seen a TUI RPG that dense before! I haven’t played a ton of RPGs either though, so this was a new-ish experience for me.

One complaint I have about the dialogue in the game is that when you hit the enemy for the final blow, it doesn’t give you any information about that final blow. Was it a crit? Did they try to defend it?

Really quickly I was becoming, powerful, and I snowballed completely. You see, at the start, I just focused everything into damage. Everything damage, treasures to up the damage, etc. But soon enough, I got too powerful. I got the vampire fangs so I never had to think about healing, got midas’ touch for extra damage, and the 50% more gold one. And along with the Rouge treasure upgrades, like “crit = 3x the damage”, the backslash on attack for 10% of damage (or something like that), and always going for the elites and lineups of enemies, I got a ton of gold, which directly translated to damage, and the thing that surprised me was that the enemies never got any stronger damage, only health. At some point, I was fighting a regular monster with 51k HP, but they did like 10 DMG. I three-shot them, and was just breezing through the runs. I didn’t know what the duel thing was until run 2, but when I first try to fight someone (nobody was online at the time of playing 😿), I just did enough damage that they could never even touch me before they were dead. (by touch, I mean damaging for more than like 1% of my health).

I also got all but 3 or 4 achievements, since they required me to switch classes, or just grind the heck out of this game (500 slain monsters, what??? I got a little under 300..)

But other than that, I really liked it!

(second edit: I tried to attach an image, but it didn’t work, and I just added a backslash to my post, so I have to delete that too xd)

(2 edits)

Amazing review! 


Thank you so much for playing my game. Your feedback is greatly appreciated. It appears the enemies damage not increasing with your progression is a bug. One of many that got by me. I did try to balance the game before release but I really wanted the player to feel powerful and may have overdone it on that front. It was very tricky to balance all classes and still give the super powerful feel. I had started with warrior and copied it to create the mage and rogue. It made things... interesting to balance to say the least. Like you, my main focus has always been damage first and then vitality. In the end, I decided to just ship the game as I could have spent days trying to balance it! It used to be worst if you can believe it. As you noted, the music is indeed repetitive. That was sort of intended to give an old school feel. No engine was used to code the game. It's just a barebone console application. 

Thank you so much once again for playing the game!

EDIT: 2Million score! Holy crap my guy!
EDIT2: Did another run. Getting hit by more than 10 on the warrior. The rogue does negate some of the damage. Rogue was always the hardest one to balance. Things kept breaking as I was tweaking the values.

(+1)

yeah.. 2 million… When I tried to check the leaderboard when I was in the middle of the run, I couldn’t see my score, and I thought I had the worst score. But after I died beause I went too fast in a battle (most of my battles were just one-shotting the enemies with the “free attack” upgrade, and me just spamming A through it since I did crits for every single attack, making my backslash useless), and checked the leaderboard, I was also amazed on how big of a jump there is from second place to me.

As for the engine question, you have to have used some library in a language, and I asked if you used eg. curses, or a more fletched out TUI library, like rich (with python) or OpenTUI.

I understand the difficulties with balancing the rogue, however I haven’t played the other ones, maybe I should try to “break the scale” on those too >:)

Great game!

It’s a plain C# console app on .NET 10 with no engine or terminal library, just .NET’s built-in Console class, plus brainCloud’s SDK for the online features. No game engine was used for this game.