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(2 edits)

Amazing review! 


Thank you so much for playing my game. Your feedback is greatly appreciated. It appears the enemies damage not increasing with your progression is a bug. One of many that got by me. I did try to balance the game before release but I really wanted the player to feel powerful and may have overdone it on that front. It was very tricky to balance all classes and still give the super powerful feel. I had started with warrior and copied it to create the mage and rogue. It made things... interesting to balance to say the least. Like you, my main focus has always been damage first and then vitality. In the end, I decided to just ship the game as I could have spent days trying to balance it! It used to be worst if you can believe it. As you noted, the music is indeed repetitive. That was sort of intended to give an old school feel. No engine was used to code the game. It's just a barebone console application. 

Thank you so much once again for playing the game!

EDIT: 2Million score! Holy crap my guy!
EDIT2: Did another run. Getting hit by more than 10 on the warrior. The rogue does negate some of the damage. Rogue was always the hardest one to balance. Things kept breaking as I was tweaking the values.

(+1)

yeah.. 2 million… When I tried to check the leaderboard when I was in the middle of the run, I couldn’t see my score, and I thought I had the worst score. But after I died beause I went too fast in a battle (most of my battles were just one-shotting the enemies with the “free attack” upgrade, and me just spamming A through it since I did crits for every single attack, making my backslash useless), and checked the leaderboard, I was also amazed on how big of a jump there is from second place to me.

As for the engine question, you have to have used some library in a language, and I asked if you used eg. curses, or a more fletched out TUI library, like rich (with python) or OpenTUI.

I understand the difficulties with balancing the rogue, however I haven’t played the other ones, maybe I should try to “break the scale” on those too >:)

Great game!

It’s a plain C# console app on .NET 10 with no engine or terminal library, just .NET’s built-in Console class, plus brainCloud’s SDK for the online features. No game engine was used for this game.