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That's genuinely touching. I love how u turned such a personal memory into something that celebrates the time we get to spend with the people we love, rather than focusing only on the sadness of losing them. Thank u for sharing the story behind it, it makes the dedication feel even more meaningful. I'm curious, did making this game change the way u look back on those memories with ur grandmother?

I don’t think it changed the way I look back on those memories, exactly, but it was really nice to revisit them.

In a way, making the game felt like a palette cleanser after her wake and funeral. Those had become some of my most recent memories of her, and I didn’t want the image I kept returning to to be her in a coffin.

Working on Angler’s Wake gave me a reason to spend time thinking about the things we actually shared while she was alive; videogames, fishing, the little things I learned from her, and the time we had together.

I think it helped move those memories back to the front a little. Not replacing the harder ones, but reminding me that those weren’t the memories that defined our relationship.

That honestly makes the story behind the game even more meaningful. I think it's lovely that working on it gave u a chance to revisit the happier memories and remember all the little things u shared with her
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?