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Yes, it taught me a very important lesson about scoping!

it is really hard to differentiate features that are a scope creep or not!

During my early development, i really should have scoped the game from beginning and act according to it! but i was so focused on ensuring the game felt new that i didn't differentiate "scoping well with less features while improving the game" and "adding many new features to make sure it felt unique"

so, in mid development, i just kept adding details and features to the game when i could have focused in much more important aspects, but the result is atleast fine, so thats it!

I think that's a really valuable lesson to take away from a first project, especially when u have so many creative ideas you want to explore.
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?