Yes, it taught me a very important lesson about scoping!
it is really hard to differentiate features that are a scope creep or not!
During my early development, i really should have scoped the game from beginning and act according to it! but i was so focused on ensuring the game felt new that i didn't differentiate "scoping well with less features while improving the game" and "adding many new features to make sure it felt unique"
so, in mid development, i just kept adding details and features to the game when i could have focused in much more important aspects, but the result is atleast fine, so thats it!