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A jam submission

Evil Lord: Dark CampaignView game page

Defend stolen treasure, manage limited souls, and combine traps to defeat royal armies and their king.
Submitted by LunarisInteravtive — 1 hour, 37 minutes before the deadline
Rated by 4 people so far
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Evil Lord: Dark Campaign's itch.io page

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Comments

Submitted

Playing the villain who already stole the treasure is a fun twist, and the prologue sets it up nicely. The Village Road background with the windmill and the Evil Lord standing over his chest of gold is gorgeous. I stopped the first Royal Soldier with slime and spikes, then got overrun by the three-soldier wave and my defense was breached. The battle report afterwards was really useful: it showed my 50 souls spent, that spikes did all the damage, and that I left well souls unused at wave transitions and should time my C advance. That makes the soul economy feel like a real puzzle to solve on the retry.

Submitted
The painted village road with the Dark Lord sitting on his gold looks great, and the battle report after a loss is genuinely useful (it told me 23 well souls went unused and that souls were wasted while my store was full). I played Chapter 1 a few times on a Galaxy S25 in Chrome and kept getting breached on wave 2, so the curve felt steep for the first chapter: three soldiers walk through a couple of spikes and slime quickly. Small thing: after switching to EN, a few lines stayed in Turkish, like the well line on the chapter briefing ("Kuyu +2,8 souls/sn aktarir...") and the "Kraliyet birligi altinlarin bir kismini geri aldi!" message after the defeat, and the logo stays "Kotu Lord". Nice to see a defense game framed as a soul-budget sim.
Submitted
The painted village road with the Dark Lord sitting on his gold looks great, and the battle report after a loss is genuinely useful (it told me 23 well souls went unused and that souls were wasted while my store was full). I played Chapter 1 a few times on a Galaxy S25 in Chrome and kept getting breached on wave 2, so the curve felt steep for the first chapter: three soldiers walk through a couple of spikes and slime quickly. Small thing: after switching to EN, a few lines stayed in Turkish, like the well line on the chapter briefing ("Kuyu +2,8 souls/sn aktarir...") and the "Kraliyet birligi altinlarin bir kismini geri aldi!" message after the defeat, and the logo stays "Kotu Lord". Nice to see a defense game framed as a soul-budget sim.