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A jam submission

Raven skullView game page

Submitted by Fun Pill — 3 days, 16 hours before the deadline
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Raven skull's itch.io page

Results

CriteriaRankScore*Raw Score
How polished were the game mechanics#33.6673.667
How well did the game follow the Spooktober theme? It's halloween after all#44.1674.167
Cohesiveness of game elements#73.3333.333
Overall#73.5673.567
Quality and fit of sounds and sound effects to the game#83.5003.500
How visually consistent is the game?#83.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I'm not going to lie, I'm a bit too stupid for this game I think. I genuinely did try to make a map irl but for some reason the actual corn maze seemed to not match what was going on. I wasn't sure if the right/left followed which way you'd gone last or if you always faced north. I got really stuck, but from what I did play it was pretty cool, very Zelda 1 vibes. I wouldn't have minded a more detailed map with secrets and puzzles, I did not realize the game was procedually generated until I saw the comments but a bit more explanations, unique routes and points of interest and I don't think drumming up a dedicated audience would be out of the question. I didn't make it to the end but I'd love to see where else this project could go.

Developer

Hi! I wouldn't say you're stupid. I struggle with writing, and English is my second language, so I probably made some things a little confusing. Sorry about that...

About the left/right thing. I'm not entirely sure if I'm understanding your question correctly... I just had a math lecture, so my brain isn't braining properly right now.

But if I understand you correctly, the player has a variable called "way", which stores the direction they're facing. When you press Left or Right, that value changes. So, it's relative to the player's current direction.

Again, I'm not entirely sure if I answered the right question.

Also, thank you! I've actually never played any Zelda game, but I've heard they're great. And thanks for the suggestions! They sound really neat.

Submitted(+1)

Fun combination of interactive narrative and maze navigation. I made it out intact. The hint about the map helped but for some reason most of the maze was still unused. Is it randomized and I just got lucky? Anyway, thanks for the game!

Developer(+1)

Hi, thank you for playing!

Yes, it uses procedural generation. I don't know why, but it seems like random generation isn't a great friend of the web.

When it was just a script, all the mazes were truly unique. However, the build seems to use the same seed, but it's too late to change that now.

Anyway, thank you for playing and for the kind words!