I'm not going to lie, I'm a bit too stupid for this game I think. I genuinely did try to make a map irl but for some reason the actual corn maze seemed to not match what was going on. I wasn't sure if the right/left followed which way you'd gone last or if you always faced north. I got really stuck, but from what I did play it was pretty cool, very Zelda 1 vibes. I wouldn't have minded a more detailed map with secrets and puzzles, I did not realize the game was procedually generated until I saw the comments but a bit more explanations, unique routes and points of interest and I don't think drumming up a dedicated audience would be out of the question. I didn't make it to the end but I'd love to see where else this project could go.
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Raven skull's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How polished were the game mechanics | #3 | 3.667 | 3.667 |
| How well did the game follow the Spooktober theme? It's halloween after all | #4 | 4.167 | 4.167 |
| Cohesiveness of game elements | #7 | 3.333 | 3.333 |
| Overall | #7 | 3.567 | 3.567 |
| Quality and fit of sounds and sound effects to the game | #8 | 3.500 | 3.500 |
| How visually consistent is the game? | #8 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.



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