Thanks for playing! Double thanks for playing to the end, and triple for super detailed review!
I like that you noticed the "tool reversal" I did in the night hunt! While were on the subject of "hog radar" I figured that I should have made an indicator of when you are about to spook a boar. Changing font color depending on the distance is easy and I see that the players find the boars too easy to scare. If I get to making a post-jam-version I'll add it. And a crouch button. I feel it would help with the sightlines.
Most of the times I make a shooter I end up with a fast-paced one (although I haven't made one in over the year). I felt that the "hunt" should be more deliberate than frantic.
During the night hunt I tried to use 3d sound together with volume scaling with distance to help the player gauge the REALITY HOG's position. I had... mixed effect, but I think the idea is ok. After- jam release will probably feature some visual clues, or at least stronger flashlight.
The existential horror comes more clearly in other ending (although is hinted a bit in the one you got too). It was bold of me to expect players to get both endings though. I was afraid the bossfight is too easy... turns out it wasn't!
As for the bug- at this point I'm aware of some, but this one I haven't seen reported yet. Might be difficult to reproduce, but I'll see what I can do!
Once again- big thanks!