Hey! I found your post about composing and sound designing for indie games, and your interest in psychological horror really stood out to me.
I'm developing THE WINNER STAYS, a Unity 6 horror game about a private competition where the apparent prize hides something much darker.
A big part of what I want is atmosphere: quiet mechanical sounds, distant activity, uncomfortable silence and music that makes an otherwise normal location feel subtly wrong.
We have gameplay prototypes and a short playable opening, but the audio identity still needs work.
Would you mind pointing me toward two existing tracks or sound-design examples that best represent your horror work?
If they feel like a good match, I'd love to discuss one small ambience or soundscape contribution rather than an entire soundtrack.
The current budget is €0, with no promised revenue share or future payment. A commercial release is possible, so we'd agree on usage rights and credits first. I also wouldn't use generative AI to alter your audio without permission.
Are you currently available for something small?