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Hey! I found your post about composing and sound designing for indie games, and your interest in psychological horror really stood out to me.

I'm developing THE WINNER STAYS, a Unity 6 horror game about a private competition where the apparent prize hides something much darker.

A big part of what I want is atmosphere: quiet mechanical sounds, distant activity, uncomfortable silence and music that makes an otherwise normal location feel subtly wrong.

We have gameplay prototypes and a short playable opening, but the audio identity still needs work.

Would you mind pointing me toward two existing tracks or sound-design examples that best represent your horror work?

If they feel like a good match, I'd love to discuss one small ambience or soundscape contribution rather than an entire soundtrack.

The current budget is €0, with no promised revenue share or future payment. A commercial release is possible, so we'd agree on usage rights and credits first. I also wouldn't use generative AI to alter your audio without permission.

Are you currently available for something small?

Hey! Thanks for reaching out. The concept of your game sounds incredibly atmospheric.

I am definitely available for a small-scale collaboration to build the audio identity for your game!

Here are two examples that best represent my horror style (if you want you can listen to other tracks, but I think these are best to represent it)

https://soundcloud.com/nn-1675/31-days-2?si=368dff88c44144799354cf2ccd0082e7&utm...

https://soundcloud.com/nn-1675/deafening-void-3?si=e5232fe400b6495899abce5ad8194...