Thank you! I really appreciate you taking the time to provide this feedback. I hope to port the game to something with a touch interface in the future. Indeed, it's a more natural way to draw.
> mouse for perspective
Just to make sure I understand correctly, are you referring to how the camera follows the cursor, or how you draw a V to teleport to a new position? If the former, I've been thinking about making the camera behavior an option: follow the player only, or follow the cursor. The current approach has the advantage of letting you see further ahead, but I could also accomplish the same thing by pulling the camera back.
Either way, your point about having so many different actions tied to the mouse is a good one. I'll experiment with the controls and see if I can make things feel more intuitive.
Thanks again! This is exactly the kind of feedback I'm hoping to get from playtesting.