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Thank you! I really appreciate you taking the time to provide this feedback. I hope to port the game to something with a touch interface in the future. Indeed, it's a more natural way to draw.

> mouse for perspective

Just to make sure I understand correctly, are you referring to how the camera follows the cursor, or how you draw a V to teleport to a new position? If the former, I've been thinking about making the camera behavior an option: follow the player only, or follow the cursor. The current approach has the advantage of letting you see further ahead, but I could also accomplish the same thing by pulling the camera back.

Either way, your point about having so many different actions tied to the mouse is a good one. I'll experiment with the controls and see if I can make things feel more intuitive.

Thanks again! This is exactly the kind of feedback I'm hoping to get from playtesting.

I think you understood the core of the feedback very well: the mouse has more than one utility and they can be at odds with each other. If the mouse were primarily for drawing sigils, and had no other utility, it would be cleaner. You would have to make your own choices about how to achieve the other functions.