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[Composer & Sound Designer] [Unpaid] Looking for indie projects and game jams

A topic by NN-1675 created 17 days ago Views: 363 Replies: 2
Viewing posts 1 to 2

Hi everyone!

I'm looking to collaborate with an indie team.

My goal is to build a strong portfolio, gain hands-on experience, and help shape the unique auditory identity of your game.

My biggest musical inspiration is Akira Yamaoka. Because of this, my style naturally leans towards psychological dread, melancholic beauty, gritty textures.

What I bring to your project:

Ambient & Dark Ambient : Deep, tense background music that builds heavy atmosphere and isolation.

Industrial & Trip-Hop: Slow, moody, and textured tracks driven by custom drum loops and vintage aesthetic.

Sound Design: Gritty, raw, and organic audio effects tailored for suspense and impact.

I work inside Reaper, utilizing 90s/00s sample packs, analog emulator synthesizers, and bitcrushers to achieve that distinct, authentic hardware sound.

I am looking for a dedicated team making a survival horror, psychological thriller, dark puzzle game, or stylized indie project.

Listen to my work here:

Music Portfolio: https://nn-1675.bandcamp.com/ or https://soundcloud.com/nn-1675

Re-score Project: https://youtu.be/G8qUq3_Egnk?si=1pUzF8sHq4GpZK-z

I am looking for unpaid positions to grow together with a passionate team.

If my sound resonates with your game's vision, drop a comment here or add me on Discord: egg_105

Thanks for listening!

Hey! I found your post about composing and sound designing for indie games, and your interest in psychological horror really stood out to me.

I'm developing THE WINNER STAYS, a Unity 6 horror game about a private competition where the apparent prize hides something much darker.

A big part of what I want is atmosphere: quiet mechanical sounds, distant activity, uncomfortable silence and music that makes an otherwise normal location feel subtly wrong.

We have gameplay prototypes and a short playable opening, but the audio identity still needs work.

Would you mind pointing me toward two existing tracks or sound-design examples that best represent your horror work?

If they feel like a good match, I'd love to discuss one small ambience or soundscape contribution rather than an entire soundtrack.

The current budget is €0, with no promised revenue share or future payment. A commercial release is possible, so we'd agree on usage rights and credits first. I also wouldn't use generative AI to alter your audio without permission.

Are you currently available for something small?

Hey! Thanks for reaching out. The concept of your game sounds incredibly atmospheric.

I am definitely available for a small-scale collaboration to build the audio identity for your game!

Here are two examples that best represent my horror style (if you want you can listen to other tracks, but I think these are best to represent it)

https://soundcloud.com/nn-1675/31-days-2?si=368dff88c44144799354cf2ccd0082e7&utm...

https://soundcloud.com/nn-1675/deafening-void-3?si=e5232fe400b6495899abce5ad8194...