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Thank you! I fully acknowledge that the game falls short in certain areas, and I would like to apologize. I am planning a future version to address some of these bugs. Regarding the game's internal state, I actually intended to include a meter for that, but it was a mechanic I ended up not prioritizing. I apologize for the poor experience.

No need to apologize! Game jams are all about making those tough decisions about what gets finished and what gets left on the table.

I know how quickly time disappears during a jam, especially when you’re trying to get several mechanics working together.

I think you’ve got an interesting concept here, and getting all those systems into a playable submission for your first jam is an accomplishment in itself.

Glad the feedback was useful, and I hope you keep working on it. I’d be interested to see how it develops!