Thank you! I fully acknowledge that the game falls short in certain areas, and I would like to apologize. I am planning a future version to address some of these bugs. Regarding the game's internal state, I actually intended to include a meter for that, but it was a mechanic I ended up not prioritizing. I apologize for the poor experience.
Viewing post in Time To Souls jam comments
No need to apologize! Game jams are all about making those tough decisions about what gets finished and what gets left on the table.
I know how quickly time disappears during a jam, especially when you’re trying to get several mechanics working together.
I think you’ve got an interesting concept here, and getting all those systems into a playable submission for your first jam is an accomplishment in itself.
Glad the feedback was useful, and I hope you keep working on it. I’d be interested to see how it develops!