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(+1)

I think if you want to go for the scary horror game, at least change the game music to have somewhat horror/suspense atmospheric ambience/music, that could make a huge difference despite the graphics. The animations and attack triggers can use some improvement, and you might have to think about the hunger, thirst and money systems to see if there is any good use of them, if your goal is to fight against the monsters in the backroom?

I wish you have a fun game dev journey!

Thank you for your feedback:) yes, hunger and thirst are used as a “survival” part of the game and money as a score. I can think about timer that is giving extra point for how long you survive - that would make a cash “an extra points” to make the score better:) and I wouldn’t change the music - I do like it and, in my opinion, it fits. Work on animation and attack triggers in what way? Can you be more specific, please?:) Thank you:)