Thank you for your feedback:) yes, hunger and thirst are used as a “survival” part of the game and money as a score. I can think about timer that is giving extra point for how long you survive - that would make a cash “an extra points” to make the score better:) and I wouldn’t change the music - I do like it and, in my opinion, it fits. Work on animation and attack triggers in what way? Can you be more specific, please?:) Thank you:)