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A jam submission

Adventurer Evaluation SimulatorView game page

Test their strength without killing them!
Submitted by Studio Mogman — 5 hours, 5 minutes before the deadline
Rated by 11 people so far
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Adventurer Evaluation Simulator's itch.io page

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Comments

Submitted

What a fun premise, running an Adventurer Evaluation Center and testing people with hologram monsters! I liked that the tutorial does the math with you (a 25 HP swordsman vs one 5 dps slime should end at 5 HP), and the yellow 50% marker on the health bar makes the goal instantly readable. Choosing monsters by HP, DPS and rank, then thinking about spawning one close and one far, turns each evaluation into a neat little puzzle. Clean pixel art and a really clear UI too, great job!

Submitted

Oh gosh this really made me use my brain power haha. I got sued so many times. Really love the idea and concept of being a rank evaluator to an adventurer. Very creative and has a cute art style. It is very nice and can't wait to see where it goes in the future!

Developer

Thanks for playing! Yeah it was hard to balance the tutorial with the gameplay since we were scared that the gameplay might be too difficult.

Submitted(+1)

To be honest, the concept is interesting; I’ve always wanted to play as a dungeon owner. :P

Developer

Thanks for playing! Yeah we were heavily inspired by adventure anime tropes!

Submitted(+1)

Looks interesting

Developer

Thanks for playing!

Submitted(+1)

Seeing "Combat Simulator" was quite a surprise! Your game has a really cool concept. I enjoyed playing it :)

But tutorial is rather long-winded ':D

Developer

Thanks for playing! We were unsure how to incorporate the tutorial well into our game, perhaps weaving the tutorial into the gameplay itself (as a toggle maybe) would have been better.

Submitted(+1)

I like the idea and the visual style. What’s missing for greater engagement is the amount of content. Another big plus is the detailed tutorial. I think this idea is worth paying attention to. I liked it; I would spend a couple of evenings playing this game.

Developer

Thanks for playing! Yeah, we initially planned for a lot more content, but due to time constraints and inexperience, we ran out of time in the end.