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How does your game interpret and use the Theme / Halloween?
The game is about a wolf that comes out at night and hunts humans. The story takes place in the night of halloween when a delivery boy goes to deliver food
Game Engine?
Game Engine / Tools (Other)?
Blender, ChatterboxTTS
Graphics & Audio: What did you create or use?
Have you participated in a game jam before this one?
Roughly how much time did you spend developing? (in hours)
28
Anything else you'd like to share about your game or development process?
Literally spent my whole days making this. I'm very excited about my first game jam. The game is still not fully polished. I request pls read the instructions and notes in game description.
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Comments
The rainy walk into town gave me that early Silent Hill or Resident Evil feeling. I especially liked the first-person death sequence. Looking down, seeing blood on my hands, and then collapsing was more memorable to me than a cut to a game-over screen.
I had two very different experiences in the sewer. The first time, I stayed near where I woke up and the wolf found me pretty quickly. On my second run I grabbed the axe and took off. I was holding Shift almost the whole time because the regular walk felt so slow, but I kept letting go before blind corners. At one point a noise in my actual room made me jump. You definitely got me with the atmosphere there.
What I wanted was one more moment with the wolf while I was looking for the key.
I made it all the way to the exit that second time without seeing him in the maze. Even catching a glimpse of him crossing the corridor I was about to take would’ve made me stop and decide whether to risk it. I also spent that run carrying an axe I didn’t know how to use. A quick right-click parry prompt when I picked it up would’ve helped, especially since my first question was how to swing it.
One audio moment I’d revisit is the scream in the alley. It completely covered what my character was saying. I think letting him finish the line just before the scream would make the interruption hit harder and give me a second to realize it came from around the corner.
The town looked beautiful on high, and I appreciated having enough graphics options to get it running smoothly on my PC. Congrats on finishing your first jam!
One of the best reviews I got so far, thanks a lot for taking your time and enjoying the game! I'm glad you loved the visuals, also thank you for pointing out the next improvements. Currently the wolf cannot explore the second floor, but I'll add it soon with Ai traversal. Will also work on the dialogue audios.
You’re very welcome! That second-floor limitation could explain why my second run was so much quieter. After that first death, I was still expecting him around every corner, so the atmosphere was definitely doing its job.
Giving him access to both floors sounds like a good next step. Even an occasional glimpse of him moving through an area I needed to reach would’ve made me reconsider where I was going and how quickly I wanted to get there.
Glad the feedback was helpful, and thanks for explaining what was happening behind the scenes!
Looks amazing. Is this really done in 28Hours? Looks like AAA-game 😀 gameplay looked pretty awesome.
Thank you! Glad you loved the visuals and gameplay.
I don’t play many first-person horror games, but I enjoyed trying this one! A Halloween delivery job is a great setup for trouble. Congrats on your first jam! It’s ours too, and we’d love your honest thoughts on A Borrowed Shadow if you get a chance.
Eats up my storage but good game!
Thank you! Well I packed 4k textures so it took some space 😅
The intro was very atmospheric and I like the delivery driver setting, but in the dungeon the mob glitched (I think?) I was not really hunted at all unfortunately. :(
Definetly the best looking 3D game of the jam though.:D
Thanks a lot! As for the dungeon mob I think you're right, there's only 1 wolf for a big amount of area maybe that's why you didn't meet him.
NICE GAME !!
I love this game, atmosphere is good, sound effects are great
Thank you, means a lot
super ultra duper nice game, i love it, the atmosphere is intense and very well made. Ty for the experience.
Glad you liked it
nice game
Glad you liked it