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To be honest, this is literally what I do at work.
The way it looks reminds me a bit of the engineer gameplay in Barotrauma—though without the option to set the reactor to auto-control.
There are a few bugs, such as clouds that flicker quite intensely.
Visually, the graphics and interface are overly complex, although the idea itself looks interesting; the project is more of a simulator than a full‑fledged game. At the same time, I know people who might like it, although I’m not quite among them, but I think if the interface were more intuitive, I could enjoy it more.
This is literally the engineer gameplay from Barotrauma! And I happen to enjoy playing as the engineer :D
But, to be honest, figuring out your game is a lot more difficul...
Finished the first shift with 98.84% reliability and $394k profit, then started day two with solar and wind online. Starting the gas peaker late made the morning shortage visible in the supply chart; raising coal output and importing power helped me recover. I liked having reliability, profit and carbon intensity as separate goals. One clarity issue: the report showed a 49.87 Hz minimum despite unserved energy, so a breakdown explaining what caused the lost supply would help me learn from the run. The overnight construction and automatic renewable curtailment gave me a good reason to rethink my settings on day two.