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(1 edit)

Game: Dark Grace

First Impressions: 

This is a mighty fine looking game, why can’t mine look like that?

The character creating screen is not pretty, the game is pretty right? I like that I can adjust my zoom and go into and out of first person. The options menu, it does nothing! 

Afterthoughts:
If these textures are AI, I will boil you in oil. The game says 240 FPS, it is NOT 240 FPS, more like 60 FPS when moving. This is unity right? Godot has an issue where the game logic isn’t tied to FPS (which is good) but instead is tied to a fixed 60FPS tick rate, which is bad for moving objects smoothly on high FPS monitors. This feels like I’m moving at 60FPS, even though the game is running at 240s. I forgot how to use consumables by the time I needed to heal, so did it from the inventory

The headbob and weapon sway feels a bit too aggressive

I fell through the floor in the infirmary  ;n; 

Obviously the visuals are great. I like the Pooka Compendium. I like the combat you’re going for, it feels a bit slow at the moment, but these enemies are pretty simple. I got the big axe and starting going to town. It does have the issue that once you get hit, you tend to keep getting hit, but same goes for the enemies.

Things that didn’t work the way I thought they would:
While lock picking the mouse went over the exit button, so when I clicked, it would exit the minigame lol. I tried hovering over items to see what they were, no luck, needing to click, and that interferes with how easy it is to leave a container.

Hello.

the character creation is a placeholder obviously. I hate UI and making UI art lol.

No art in the game is AI. Some of the writing is AI assisted, many of which is heavily curated or placeholder. The main inspirations for the architecture are Amnesia The Dark Descent and flemish paintings.

You may be right, I initially put fps to fix a bug but I didnt really pay attention to it since then

I designed the game for third person. First person is kind of an afterthought to let you see assets up close but I have to think what to do with it.

You can point out where, i may have forgotten to enable colliders to some assets.

The Pooka compendium is kind of placeholder lore which changed a bit since I added Dara. There is also a different spelling since i ended up with the irish gaelic Púca.

That sounds strange, you shouldn't use the mouse to move the pins at all, only the arrow keys.

Thank you for playing!