Game: Dark Grace
First Impressions:
This is a mighty fine looking game, why can’t mine look like that?
The character creating screen is not pretty, the game is pretty right? I like that I can adjust my zoom and go into and out of first person. The options menu, it does nothing!
Afterthoughts:
If these textures are AI, I will boil you in oil. The game says 240 FPS, it is NOT 240 FPS, more like 60 FPS when moving. This is unity right? Godot has an issue where the game logic isn’t tied to FPS (which is good) but instead is tied to a fixed 60FPS tick rate, which is bad for moving objects smoothly on high FPS monitors. This feels like I’m moving at 60FPS, even though the game is running at 240s. I forgot how to use consumables by the time I needed to heal, so did it from the inventory
The headbob and weapon sway feels a bit too aggressive
I fell through the floor in the infirmary ;n;
Obviously the visuals are great. I like the Pooka Compendium. I like the combat you’re going for, it feels a bit slow at the moment, but these enemies are pretty simple. I got the big axe and starting going to town. It does have the issue that once you get hit, you tend to keep getting hit, but same goes for the enemies.
Things that didn’t work the way I thought they would:
While lock picking the mouse went over the exit button, so when I clicked, it would exit the minigame lol. I tried hovering over items to see what they were, no luck, needing to click, and that interferes with how easy it is to leave a container.