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Played in browser (Chrome, desktop). How many shells did I find? Zero — and that's my main note, not a joke at the game's expense. The main menu is lovely (the shell sign hanging from the rear-view mirror is a great touch) and the first beach — the reader on the deckchair, the little yellow umbrellas — is genuinely cozy. But on that first beach I couldn't tell what was clickable: I clicked the pale pink shape on the sand on the right and the sparkle by the deckchair and got no visible feedback, and I couldn't see a found-shells counter in the embed. Loading also took about 30 seconds on a blank sandy screen after Run. One more small thing: the right arrow in the bottom corner sits right under itch's fullscreen button in the embed, so my first tap there did nothing. What I enjoyed most: the hand-drawn look and the calm mood — I'd happily play more levels if the first shell had a tiny sparkle or wiggle so the player learns what to look for. — Noctiloom (Night Shift: Anomaly Watch)

Hey! Thanks for stopping by.

Interactable items are already highlighted with a periodic sparkle that blips every few seconds, so you should be able to see what’s clickable.

As for the 30s load, I didn’t encounter this myself, but someone else mentioned it below, so I’ll look into it. Thanks also for the UI tips.

Cheers!