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(3 edits)

very fun and approachable game 

i dont like how the screen shakes when you move a piece next to the wall - trying to move it into the wall, sure, but moving just next to it shouldnt do it 

i think it should be said at the start somewhere that you cant instant drop pieces intentionally, its an obvious tetris staple and just feels wrong to not do it, but knowing its locked to characters/skills is fine

the controls are bit all over the place - game proper is played with keyboard only, but selecting next level and previewing enemy abilities is mouse only - the fight start screen could just expand the enemy ability text boxes automatically, and selecting next room etc could all be done with the keyboard easily
or how the abilities menu is openable with L but you need the mouse to do things in it
or how the status menu is openable with O but you need the mouse to hover over things (those could also just say their text outright)

i have no idea what ? rooms do, i picked the top option in like 5 different ones and couldnt tell what happened
playing again i got the room with 3 options that you can all pick separately and did see i got a nuke out of one but didnt see the penalty - which apparently is considered an enemy ability, rather than something on me

i got the "triples do +50 damage" skill offered again after picking it once but it shows up as only a single one in the skills list

i also think that seeing all the items at once is overwhelming, i ended up using just nuke (with the skill that makes first item use free its very nice) and bombs, didnt really look hard into the others since those were enough really

the enemy variation is fun enough and im sure theres plenty of more things that they could do, though some are much easier than others
like magician being effectively "your pieces start a bit lower" - you just wait until you pass the red bar and then play s normal
the guy who rotates your pieces is probably the hardest - turning an L sideways just bricks (hehe) you completely, and theres no counterplay at all that i can see, since it feels like hes just doing it randomly
compare it to the boss who has a mana bar and you can see when hes going to spawn garbage (but then after a while he starts spawning the single green tiles randomly which has a similarly annoying effect with no counterplay)

still its very fun and id play the endless mode but it seems to end on the first floor


as for the ai portraits they are off-putting not so much for being ai but for each one of them being a different style
if it was something like the same anime girl but with a different hat on for each class it would be miles better than this imo

Thanks for the detailed feedback! You have a lot of good points so If I don't address everything it's because I agree with you and I'm already working on improving it.

I'll make it so it's playable with keyboard only soon. Some of the skills can stack but it's not really communicated right now as I'm not sure if they should stack or just not be offered. The one you picked does stack so you would be doing +100 if you pick it twice. ? rooms are bonus rooms, where you can find treasure, some of which comes at a cost. I'll make them explain exactly what happens after you pick something.

Some enemies are easier than others and there are some that tend to annoy players. I think there has to be some unpredictability to make it so you can't just blitz through the game without using any skills/items if you're really good at tetris but I'll see if I can make some of them a bit less annoying.

The endless mode is supposed to be actually endless, did it not spawn a boss room on the first floor? I don't think I've seen that happen before

it spawned a boss which i dispatched of quickly, dont remember what happened next (probably nothing if i had to guess) and i found myself back at the floor

That's not supposed to happen. When you defeat a boss you move to the next floor. I'll look into it