I am a fan of more interactive systemic games, instead of if then else structure, the gameplay made me feel like I am doing errands so I didn't like it very much. But there are also things in games that don't need to be systemic in way, and this game has some of those cool moments, I guess I will not spoil them but there are audio visual and interactive experiences that are cool, there are a couple of cool ideas here.
Generally this is not my type of game and the basic interaction is not very well in my opinion, but there are cool moments and cool ideas here.
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Design Statement
As some kind of transition from one state into another. A calm transformation process with a "reveal" at the end. Healing process to full boom of a sick flower.
Game Instructions (launch steps, controls, and gameplay overview)
Keyboard and Mouse. WASD to move, E to interact, Mouse to look around.
Shader takes a long time to load on WebGL (~10minutes).
Collect ingredients, brew them in the kettle to create healing potions and heal the land from a strange sickness.
Gameplay walkthrough video
http://Didnt see this was required, I will add this later in the description of the game.
Did your project use any AI tools or assets? If yes, please specify.
Yes, this game contains AI-generated content (Claude Code) in the following sections: Code, Sounds, Graphics (The flowers)





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