I never imagined that being a lump of clay could be so much fun!
I really like how camera works. Everything looks so cinematic, and understandable from gameplay perspective.
Materials feels so real, "plop" clay and ceramic sounds create good immersion.
While music with environment provides the vibe overall.
Spoiler for the game: I was so happy that the guide guy survived (or came back to life) at the end. It really warmed my heart!
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Design Statement
Our team interpreted the theme track as “falling in love with learning something new”, and wanted to demonstrate the highs and lows of the creation process as it related to ceramics and game development. We designed the flow of gameplay to match the energy we heard in the theme track. Curious, energetic, then contemplative. During the development process we recorded the sounds of clay and composed a dynamic environment to experience our jam inspired melody. We pushed ourselves to each try new things, and in the two weeks we fell in love with the learning process of creating Unfired. However, the more a creation is refined, the less flexible it becomes. This is true for ceramics, and game development. Early on in the jam, anything is possible. As deadlines approach, making changes becomes increasingly difficult. Just like rushing to fire a piece of clay in the kiln, last minute changes to a game can break everything. It’s a risk, but we feel the final form our creative vision took was worth it, and everything that had to break to get here.
Game Instructions (launch steps, controls, and gameplay overview)
Download Unfired.zip from the itch page
Unzip, and run Unfired.exe
Gameplay walkthrough video
https://www.youtube.com/watch?v=ya2w5YKUf1w
Trailer / Other Additional Video Material (Optional)
Creation video showing the handcrafted physical clay models: https://www.youtube.com/shorts/x5gS5hExxJU
Gameplay Trailer: https://youtu.be/5szEW9FvH4U
Did your project use any AI tools or assets? If yes, please specify.
No Generative AI






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