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A few thoughts after checking out your game...

I like the core mechanic a lot. Angry Birds with a speed element to amp up the pressure.

I like the game loop as well: battle, upgrade/repair. Very clean, at least at the beginning.

I wasn't very good at it, and I worry the difficulty ramps up too quickly. I lost the third battle. It's probably a nice recovery mechanism that after losing it I got four coins (only having gotten two for winning the second battle) but it wasn't enough to motivate me to continue. Had I won the third battle, I probably would have continued at least a little further in.

The control itself is excellent (and made for mobile, I think, though I played on mouse on phone) but I think you can do more with color scheme to show where the arrows are going. It took me way too long to notice the relationship between the lines I drew with my mouse and the cone of impact below. I wonder if you can't add an effect to the cone so it's more obvious earlier.

I didn't stick around long enough to really learn how deep the game goes, but it taught itself well without a burdensome tutorial, and it was genuinely fun and exciting. Just a bit too hard for a goof like me.

Thank you so much for taking the time to play and share your thoughts!

You're actually the first person besides me to properly play my game, so your feedback is especially valuable to me.

Since I've spent so much time developing it, it's really hard for me to judge how difficult it is for new players or how intuitive the mechanics are.

Your comments about the third battle and the aiming visuals are exactly the kind of feedback I was hoping for. I'll definitely take a closer look at both.

Thanks again!