The game was really good to look at, the ui was amazing honestly, I wish I can make UI as good as you, overall, the concept was amazing the movement felt good, the music was good too, however at some part the game felt a bit empty in game play and visual, overall, still amazing in the time constraints. Btw the name reminds me of where winds meet:)
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Where the Winds Gather's itch.io pageRate this game
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Design Statement
The track began with this sound of inserting a cartridge or a cassette tape in so I thought “Retro”. Then I believe the track began with a Major chord and alternates to a minor chord. To me, that sounded melancholic yet hopeful— It gives the impression that a moment could be lamentable, but if we move forward with persistence everything will turn out for the better. So why not base the story off of the instrument that persisted against all odds in its history and eventually succeeded!
Game Instructions (launch steps, controls, and gameplay overview)
Move with A and D (or the arrow keys), and jump with Space, W or Up. Press S or Down to climb down or drop through a ledge. Walk up to people and objects and press E to talk or pick things up, and press B to open your bag. If you get stuck, R starts you again from your last checkpoint, and Esc opens the menu. In cutscenes, press Space or Enter, or click the arrow, to turn the page. You can also use the mouse in the menus and the bag. On phones and tablets, on-screen controls appear as soon as you touch the screen.
Gameplay walkthrough video
https://www.youtube.com/watch?v=_d_IYAmkIqg
Did your project use any AI tools or assets? If yes, please specify.
AI tooling, specifically Claude, was used for the programming, mainly to help write test cases for various browsers and resolve those errors. We did also use it help with the continuous integration, so that code changes will deploy to itch. and automatically test the code changes.



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