Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you, this is exactly the kind of detail I needed. Three things I'm taking straight to the next build: the description saying "down that column" when arrows actually home in on the nearest enemy, Level 1 never threatening the fence, and the feedback box covering the clear card. Your idea of a wave-3 blob that creeps down a step per tap is a great way to make the fence matter early. I'll also check why the board looked frozen while you waited, and whether Rapid Fire means anything if the bear isn't shooting on its own. Really appreciate you taking the time.