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Good looking game, very stylish. I'm interested to see how it develops, despite the anime.

Moving the portraits around during dialogue is clever. I only encountered an issue during this part.

Aside from that, I think the combat might get tiresome if the game is combat heavy, but it might be too early to tell since there's only one fight.

The dungeon wandering is excellent, but the controls feel incongruent with the dialogue sections. As in, you'd expect your advance dialogue button to be your confirm or context sensitive interaction button but space brings up the map instead. Cool map though.

Keep up the good work.

(+1)

You are the first person that didn't have a resolution issue when playing the game hahaha. Thanks for playing it mate.

Yeah I got a lot of feedback about the controls, I set them all up for myself during development, so I have to make a big pass later on to make it more intuitive for the players.


As for the battle, that's interesting. Perhaps the battle feels too slow. I'll playtest it myself a little more after the entire combat is finished (some mechanics are still not there yet) and see if I can make it more snappy