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(+1)

super fun, works overall.  surprisingly interesting strategic decision making.

Feedback:

  • not totally sold on everything sharing the same cd, it forces you to fully commit to an attack if you initiate one instead of balance resources and attack and seems to favor rush strategies and disincentivizes resource gathering.  take that with a pinch of salt since i've only tested on easy and medium so far. 
  • nodes are a little too small from a ux perspective, can be hard to click on.  given that there is a radius you can't select in side of anyways, it might be better to make the nodes the full size of those radii
  • make esc deselect the current node.  re-clicking on it is too fiddly

Well, first, really thank you for playing ang giving feedback about this game

About resource balance, I think resources in the game are too easy to get, causing inflation. Because the game is fast-paced, players tend to ignore resources. I think resources should be harder to obtain, with warnings or limits when they are running low. But there's customize mode for testing=)

About game's UX, I don't have much time for test the game's operation

I'll adding something more special for the game, like a mod editor=)

(+1)

I do find it a little hard to track the resources you and your opponent are gathering.  i'm frantically clicking around and i feel like i don't have enough time to glance over to the small numbers on the left.  some kind of UX change to make that easier would be helpful.

Overall though, this is a really cool game and has lots of potential.