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Da74g

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A member registered Apr 27, 2026 · View creator page →

Creator of

Recent community posts

hmm, the game is potential, beside the game performance and sound, graphic; some UI improve, new structure, loot, item system, story instead of new mob or magic would make the game better; I still don't understand the "HG" bar (I guess it's hunger bar) and how to refill it; The player have too much magic at the begin, they should choose only 1 element (for the strategy depth) then kill mob, boss to unlock the new one (yes it's pretty aimless)...

yo can you upload any image pls, im just scared it's a malware=)

Well, first, really thank you for playing ang giving feedback about this game

About resource balance, I think resources in the game are too easy to get, causing inflation. Because the game is fast-paced, players tend to ignore resources. I think resources should be harder to obtain, with warnings or limits when they are running low. But there's customize mode for testing=)

About game's UX, I don't have much time for test the game's operation

I'll adding something more special for the game, like a mod editor=)

Thank you! I'm adding online multiplayer for the game=)

Of course! Mobile support is available

 Hi! I have an existing game called "Node Cutter", a turn-based strategy game built around placing nodes and connecting them to form a network.

I'm considering creating a new RTS game inspired by its core concepts for the 7-Day Strategy Game Jam 2026. The new version would introduce continuous real-time gameplay, resource management with same core rules 

Here's the exiting game link (created 1 month ago): https://da74g.itch.io/node-cutter

Would this qualify as a new project under your jam rules, or would it be considered an existing game being modified?

Thank you!

https://da74g.itch.io/node-cutter


NODE CUTTER is an abstract strategy board game for two players, played on an infinite grid. The game combines spatial geometric reasoning with graph theory: players must expand their own network while cutting their opponent's, branching out across the board from their respective starting bases.

What you can do?

  • Expand: Connect to an empty cell to create a new node.
  • Revive / Loop: Connect to your existing Node to restore power (reviving a dead Node) or establish a loop defense system.
  • Insert path: Place a new node over the home team's connecting line to create a branch.

All the battle strategy are welcomed - rush, flank in-depth defense, pincer movement,...


And the game now also have MOBILE SUPPORT:

 

And you can play the game right now on itch.io! https://da74g.itch.io/node-cutter

Really really really thank you if you leave an comment or suggestion!!!