hmm, the game is potential, beside the game performance and sound, graphic; some UI improve, new structure, loot, item system, story instead of new mob or magic would make the game better; I still don't understand the "HG" bar (I guess it's hunger bar) and how to refill it; The player have too much magic at the begin, they should choose only 1 element (for the strategy depth) then kill mob, boss to unlock the new one (yes it's pretty aimless)...

Da74g
Creator of
Recent community posts
Well, first, really thank you for playing ang giving feedback about this game
About resource balance, I think resources in the game are too easy to get, causing inflation. Because the game is fast-paced, players tend to ignore resources. I think resources should be harder to obtain, with warnings or limits when they are running low. But there's customize mode for testing=)
About game's UX, I don't have much time for test the game's operation
I'll adding something more special for the game, like a mod editor=)
Hi! I have an existing game called "Node Cutter", a turn-based strategy game built around placing nodes and connecting them to form a network.
I'm considering creating a new RTS game inspired by its core concepts for the 7-Day Strategy Game Jam 2026. The new version would introduce continuous real-time gameplay, resource management with same core rules
Here's the exiting game link (created 1 month ago): https://da74g.itch.io/node-cutter
Would this qualify as a new project under your jam rules, or would it be considered an existing game being modified?
Thank you!

NODE CUTTER is an abstract strategy board game for two players, played on an infinite grid. The game combines spatial geometric reasoning with graph theory: players must expand their own network while cutting their opponent's, branching out across the board from their respective starting bases.
What you can do?
- Expand: Connect to an empty cell to create a new node.
- Revive / Loop: Connect to your existing Node to restore power (reviving a dead Node) or establish a loop defense system.
- Insert path: Place a new node over the home team's connecting line to create a branch.
All the battle strategy are welcomed - rush, flank in-depth defense, pincer movement,...



And the game now also have MOBILE SUPPORT:
And you can play the game right now on itch.io! https://da74g.itch.io/node-cutter
Really really really thank you if you leave an comment or suggestion!!!


